M:tG card similarity search
1R · Creature — Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Expensive Taste | 2B | Instant — Adventure | Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. |
Warden of the Woods | 4GG | Creature — Treefolk | Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. 5/7 |
Seasoned Pyromancer | 1RR | Creature — Human Shaman | When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. 2/2 |
Coerced Confession | 4U/B | Sorcery | Target player mills four cards. You draw a card for each creature card put into their graveyard this way. |
Esper Charm | WUB | Instant | Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards. |
Cut Your Losses | 4UU | Sorcery | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down. |
Placid Rottentail | G | Creature — Fungus Rabbit | Vigilance {2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. 1/1 |
Become Brutes | 1R | Sorcery | One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
Eyekite | 1U | Creature — Drake | Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. 1/2 |
Live Fast | 2B | Sorcery | You draw two cards, lose 2 life, and get {E}{E} (two energy counters). |