Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Humble Naturalist

1G · Creature — Human Druid

{T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3

Similar cards

Color identity:
NameManaTypeText
River Song's Diary 3Artifact Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
Rakdos, the Muscle 2BBRLegendary Creature — Demon Mercenary Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. 6/5
Maelstrom Nexus WUBRGEnchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Mtenda Herder WCreature — Human Scout Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1
Squid Fire Knight Stickers {TK}{TK} — {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. {TK}{TK}{TK} — Protection from odd mana values {TK}{TK} — 4/1 {TK}{TK}{TK}{TK} — 6/6
Checks and Balances 2UEnchantment Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
The Conundrum of Bowls 2UUEnchantment — Saga (As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Seek a card with mana value less than the number of cards in your hand. II — Seek a card with mana value greater than the number of cards in your hand. III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
Silence WInstant Your opponents can't cast spells this turn.
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Devoted Druid 1GCreature — Elf Druid {T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. 0/2
Page 188