Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Humility

2WW · Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

Similar cards

Color identity:
NameManaTypeText
Quicksilver Elemental 3UUCreature — Elemental {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. 3/4
Arwen, Weaver of Hope 1GGLegendary Creature — Elf Noble Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. 2/1
Canopy Claws GInstant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dress Down 1UEnchantment Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Colfenor, the Last Yew 3WBGLegendary Creature — Treefolk Shaman Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. 3/7
Sarevok, Deathbringer 3BLegendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4
Spellskite 2Artifact Creature — Phyrexian Horror {U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) 0/4
Kolaghan Forerunners 2RCreature — Human Berserker Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) */3
Wall of Limbs 2BCreature — Zombie Wall Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3
Djinn of Infinite Deceits 4UUCreature — Djinn Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. 2/7
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