M:tG card similarity search
4U · Creature — Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/5
Name | Mana | Type | Text |
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Thopter Engineer | 2R | Creature — Human Artificer | When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 1/3 |
Herald's Reveille | U | Sorcery | Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead. |
The Balrog, Flame of Udûn | 3BR | Legendary Creature — Avatar Demon | Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. 7/7 |
Saruman the White | 4U | Legendary Creature — Avatar Wizard | Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
Armored Scrapgorger | 1G | Creature — Phyrexian Beast | Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger. 0/3 |
Domineer | 1UU | Enchantment — Aura | Enchant artifact creature You control enchanted artifact creature. |
Taniwha | 3UU | Legendary Creature — Serpent | Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) 7/7 |
Vampire Nocturnus | 1BBB | Creature — Vampire | Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 |
Crimson Roc | 4R | Creature — Bird | Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2 |
Phantasmal Abomination | 1UU | Creature — Illusion | Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. 5/5 |