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17 May 2024: Card library updated.

Hundred-Handed One

2WW · Creature — Giant

Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5

Similar cards

Color identity:
NameManaTypeText
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Skeleton Key 1Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
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Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Lesser Werewolf 3BCreature — Werewolf {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step. 2/4
Putrid Imp BCreature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
Gnarled Grovestrider Creature — Treefolk Vigilance Other creatures you control have vigilance. 3/6
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