M:tG card similarity search
2WW · Creature — Giant
Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5
Name | Mana | Type | Text |
---|---|---|---|
Withering Boon | 1B | Instant | As an additional cost to cast this spell, pay 3 life. Counter target creature spell. |
Glyph of Reincarnation | G | Instant | Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. |
Altar's Reap | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Corrupted Conviction | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Skulltap | 1B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Village Rites | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |
Craving of Yeenoghu | 2R | Enchantment — Aura | Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. {R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. |
Ferropede | 3 | Artifact Creature — Insect | Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. 1/1 |
Stand or Fall | 3R | Enchantment | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. |