M:tG card similarity search
2WW · Creature — Giant
Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5
Name | Mana | Type | Text |
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Private Eye | 1WU | Creature — Homunculus Detective | Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3 |
Shacklegeist | 1U | Creature — Spirit | Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. 2/2 |
Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |
Sterling Hound | 3 | Artifact Creature — Dog | When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/2 |
Shu General | 3W | Creature — Human Soldier | Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2 |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |
Bite Down on Crime | 3G | Sorcery | As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. |
Saprazzan Breaker | 4U | Creature — Beast | {U}: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn. 3/3 |
Lazotep Reaver | 1B | Creature — Zombie Beast | When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/2 |
Tovolar, the Midnight Scourge | Legendary Creature — Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |