Card Codex

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17 May 2024: Card library updated.

Hundred-Talon Strike

W · Instant — Arcane

Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Similar cards

Color identity:
NameManaTypeText
Syr Alin, the Lion's Claw 3WWLegendary Creature — Human Knight First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. 4/4
Bride's Gown 1WArtifact — Equipment Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Walking Sponge 1UCreature — Sponge {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1
Arcbound Lancer 7Artifact Creature — Beast First strike Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Sanguine Guard 1BBCreature — Phyrexian Zombie Knight First strike {1}{B}: Regenerate Sanguine Guard. 2/2
Momentum Rumbler 3RCreature — Dinosaur Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
Narwhal 2UUCreature — Whale First strike, protection from red 2/2
Goring Ceratops 5WWCreature — Dinosaur Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. 3/3
Field Marshal 1WWCreature — Human Soldier Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2
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