Card Codex

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17 May 2024: Card library updated.

Hunt the Weak

3G · Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Dragonsguard Elite 1GCreature — Human Druid Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. 2/2
Algae Gharial 3GCreature — Crocodile Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. 1/1
Apocalypse Hydra XRGCreature — Hydra Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target. 0/0
Hamza, Guardian of Arashin 4GWLegendary Creature — Elephant Warrior This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. 5/5
Fervent Denial 3UUInstant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Obuun, Mul Daya Ancestor 1RGWLegendary Creature — Elf Spirit At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3
Rumbling Ruin 5RCreature — Elemental When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6
Filth 3BCreature — Incarnation Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2
Saw It Coming 1UUInstant Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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