M:tG card similarity search
3RR · Creature — Dragon
Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Icatian Scout | W | Creature — Human Soldier Scout | {1}, {T}: Target creature gains first strike until end of turn. 1/1 |
Saberclaw Golem | 5 | Artifact Creature — Golem | {R}: Saberclaw Golem gains first strike until end of turn. 4/2 |
Titanium Golem | 5 | Artifact Creature — Golem | {1}{W}: Titanium Golem gains first strike until end of turn. 3/3 |
Nesting Dragon | 3RR | Creature — Dragon | Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" 5/4 |
Xenk, Paladin Unbroken | 2WW | Legendary Creature — Human Knight | Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/4 |
Seraphic Greatsword | 1W | Artifact — Equipment | Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4} |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Fyndhorn Bow | 2 | Artifact | {3}, {T}: Target creature gains first strike until end of turn. |
Iron Lance | 2 | Artifact | {3}, {T}: Target creature gains first strike until end of turn. |
Noble Steeds | 2W | Enchantment | {1}{W}: Target creature gains first strike until end of turn. |