M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
Reborn Hero | 2W | Creature — Human Soldier | Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2 |
Elite Inquisitor | WW | Creature — Human Soldier | First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2 |
Order of the Sacred Torch | 1WW | Creature — Human Knight | {T}, Pay 1 life: Counter target black spell. 2/2 |
Arcane Lighthouse | Land | {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. | |
Rappelling Scouts | 2WW | Creature — Human Rebel Scout | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
Khârn the Betrayer | 3R | Legendary Creature — Astartes Berserker | Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1 |
Abrupt Decay | BG | Instant | This spell can't be countered. Destroy target nonland permanent with mana value 3 or less. |
Vampire Slayer | 1W | Creature — Human Soldier | Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2 |