Card Codex

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17 May 2024: Card library updated.

Hunted Phantasm

1UU · Creature — Spirit

Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. 4/6

Similar cards

Color identity:
NameManaTypeText
Beetleback Chief 2RRCreature — Goblin Warrior When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. 2/2
Goblin Gang Leader 2RRCreature — Goblin Warrior When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. 2/2
Chimney Rabble 3RCreature — Phyrexian Goblin Warrior Haste When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. 3/3
Goblin Shortcutter 1RCreature — Goblin Scout When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1
Goblin Marshal 4RRCreature — Goblin Warrior Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens. 3/3
Dimir Infiltrator UBCreature — Spirit Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3
Latch Seeker 1UUCreature — Spirit Latch Seeker can't be blocked. 3/1
Unimpeded Trespasser Creature — Spirit Unimpeded Trespasser can't be blocked. 3/3
Tin Street Cadet RCreature — Goblin Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1
Sacred Knight 3WCreature — Human Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2
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