Card Codex

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17 May 2024: Card library updated.

Hunter of Eyeblights

3BB · Creature — Elf Assassin

When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. 3/3

Similar cards

Color identity:
NameManaTypeText
Zephyr Sentinel 1UCreature — Human Soldier Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1
Crazed Firecat 5RRCreature — Elemental Cat When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won. 4/4
Lead-Belly Chimera 4Artifact Creature — Chimera Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) 2/2
Tolarian Emissary 2UCreature — Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2
Arcane Archery 2GInstant Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
Mortician Beetle BCreature — Insect Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. 1/1
Cruel Sadist BCreature — Human Assassin {B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. {2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature. 1/1
Loyal Guardian 4GCreature — Rhino Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4
Magnetic Web 2Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature.
Undercity Scavenger 3BCreature — Ogre Warrior When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. 3/3
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