M:tG card similarity search
4U · Creature — Drake
Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Psychic Symbiont | 4UB | Creature — Nightmare Horror | Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3 |
Enraged Huorn | 4G | Creature — Treefolk | Trample When Enraged Huorn enters the battlefield, the Ring tempts you. 4/5 |
Deadbridge Goliath | 2GG | Creature — Insect | Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 5/5 |
Drudge Beetle | 1G | Creature — Insect | Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
Obstinate Baloth | 2GG | Creature — Beast | When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
A-Psionic Snoop | 2U | Creature — Human Rogue | Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/4 |
Retriever Phoenix | 3R | Creature — Phoenix | Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2 |
Setessan Petitioner | 1GG | Creature — Human Druid | When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 2/2 |
Arctic Merfolk | 1U | Creature — Merfolk | Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. 1/1 |
Visions | W | Sorcery | Look at the top five cards of target player's library. You may then have that player shuffle that library. |