M:tG card similarity search
4U · Creature — Drake
Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Name | Mana | Type | Text |
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Vampiric Spirit | 2BB | Creature — Spirit | Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3 |
Venomthrope | 1GU | Creature — Tyranid | Flying, deathtouch, hexproof 2/2 |
Vacuumelt | 2U | Sorcery | Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. |
Plane-Merge Elf | 4G | Creature — Elf Warrior | Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn. 3/3 |
Wort, the Raidmother | 4R/GR/G | Legendary Creature — Goblin Shaman | When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/3 |
Jungleborn Pioneer | 2G | Creature — Merfolk Scout | When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2 |
Grasping Thrull | 3WB | Creature — Thrull | Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. 3/3 |
Moonlight Bargain | 3BB | Instant | Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. |
Collision of Realms | 6R | Sorcery | Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. |
Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |