M:tG card similarity search
3G · Tribal Sorcery — Elf
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Name | Mana | Type | Text |
---|---|---|---|
Wing Shredder | Creature — Werewolf | Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 | |
Inkling Summoning | 1W/BW/B | Sorcery — Lesson | Create a 2/1 white and black Inkling creature token with flying. |
Spawning Bed | Land | {T}: Add {C}. {6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." | |
Nath's Elite | 4G | Creature — Elf Warrior | All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/2 |
Mental Journey | 4UU | Instant | Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Chance-Met Elves | 2G | Creature — Elf Warrior | Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. 3/2 |
Hexdrinker | G | Creature — Snake | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything 2/1 |
Allosaurus Rider | 5GG | Creature — Elf Warrior | You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. 1+*/1+* |
Viridian Zealot | GG | Creature — Elf Warrior | {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. 2/1 |
Leaf-Crowned Visionary | GG | Creature — Elf Druid | Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. 1/1 |