Card Codex

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17 May 2024: Card library updated.

Hunting Triad

3G · Tribal Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

Similar cards

Color identity:
NameManaTypeText
Scute Swarm 2GCreature — Insect Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. 1/1
A-Canopy Tactician 3GCreature — Elf Warrior Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/4
Canopy Tactician 3GCreature — Elf Warrior Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/3
Curious Herd 3GInstant Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Rhonas's Last Stand GGSorcery Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Nature's Ruin 2BSorcery Destroy all green creatures.
Rubble Slinger 2R/GCreature — Human Warrior Reach 2/3
Citanul Centaurs 3GCreature — Centaur Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3
Jolrael's Centaur 1GGCreature — Centaur Archer Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Cerulean Wyvern 4UCreature — Drake Flying, protection from green 3/3
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