Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Huntmaster of the Fells

2RG · Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2

Similar cards

Color identity:
NameManaTypeText
Peacekeeper 2WCreature — Human At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1
Life Burst 1WInstant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Worry Beads 3Artifact At the beginning of each player's upkeep, that player mills a card.
Outlaws' Merriment 1RWWEnchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Auriok Champion WWCreature — Human Cleric Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. 1/1
Sunset Revelry 1WSorcery If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Hero of the Nyxborn 1RWEnchantment Creature — Human Soldier When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. 2/2
Magnus the Red 3URLegendary Creature — Demon Primarch Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. 4/5
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Warping Wurm 2GUCreature — Wurm Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. Whenever Warping Wurm phases in, put a +1/+1 counter on it. 1/1
Page 125