M:tG card similarity search
4UUU · Instant
As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Name | Mana | Type | Text |
---|---|---|---|
Yuki-Onna | 3R | Creature — Spirit | When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. 3/1 |
Aether Channeler | 2U | Creature — Human Wizard | When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1 |
Terminus | 4WW | Sorcery | Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Warden of Evos Isle | 2U | Creature — Bird Wizard | Flying Creature spells with flying you cast cost {1} less to cast. 2/2 |
Dosan the Falling Leaf | 1GG | Legendary Creature — Human Monk | Players can cast spells only during their own turns. 2/2 |
A-Cosmos Charger | 2U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2 |
Cosmos Charger | 3U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Magmaw | 3RR | Creature — Elemental | {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. 4/4 |
Molten Birth | 1RR | Sorcery | Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand. |
Monastery Siege | 2U | Enchantment | As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. |