Card Codex

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17 May 2024: Card library updated.

Hurl into History

3UU · Instant

Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Similar cards

Color identity:
NameManaTypeText
Snow Mercy 2WWSnow Enchantment Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.
Peri Brown 3WLegendary Creature — Human The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Elvish Handservant GCreature — Elf Warrior Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1
Opal Caryatid WEnchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Starfield of Nyx 4WEnchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Stubborn Burrowfiend 1GCreature — Badger Beast Mount Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Angelic Arbiter 5WWCreature — Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6
Jor Kadeen, First Goldwarden RWLegendary Creature — Human Rebel Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2
Voracious Hydra XGGCreature — Hydra Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control. 0/1
Lethal Sting 2BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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