Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hushwing Gryff

2W · Creature — Hippogriff

Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1

Similar cards

Color identity:
NameManaTypeText
Ebon Dragon 5BBCreature — Dragon Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4
Fire Dragon 6RRRCreature — Dragon Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. 6/6
Sigarda's Vanguard 4WCreature — Angel Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3
Dennick, Pious Apprentice WULegendary Creature — Human Soldier Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3
Cryptic Trilobite XXCreature — Trilobite Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. 0/0
Perimeter Enforcer 1WCreature — Human Detective Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. 1/1
Dewdrop Spy 1UUCreature — Faerie Rogue Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2
Air Servant 4UCreature — Elemental Flying {2}{U}: Tap target creature with flying. 4/3
Indentured Djinn 1UUCreature — Djinn Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. 4/4
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
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