Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hushwing Gryff

2W · Creature — Hippogriff

Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1

Similar cards

Color identity:
NameManaTypeText
Trapped in the Tower 1WEnchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Tazeem Raptor 2WCreature — Bird Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. 2/2
Emeria Captain 3WCreature — Angel Warrior Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1
Cartouche of Knowledge 1UEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
Phyrexian Censor 2WCreature — Phyrexian Wizard Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter the battlefield tapped. 3/3
Spellstutter Sprite 1UCreature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1
Benalish Sleeper 1WCreature — Phyrexian Human Soldier Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1
Astral Wingspan 4UEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has flying.
Illusory Gains 3UUEnchantment — Aura Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
Tempest Caller 2UUCreature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3
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