M:tG card similarity search
2W · Creature — Hippogriff
Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Healer's Flock | WWW | Creature — Bird | Flying, lifelink 3/3 |
Healer's Hawk | W | Creature — Bird | Flying, lifelink 1/1 |
Blacksnag Buzzard | 2B | Creature — Bird | Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/1 |
Basilica Screecher | 1B | Creature — Bat | Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/2 |
Gryff Vanguard | 4U | Creature — Human Knight | Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2 |
Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
Oracle of the Alpha | 2U | Creature — Bird Wizard | Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3 |
Seraph of the Suns | 5WW | Creature — Angel | Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4 |
Heir to the Night | Creature — Vampire Berserker | Flying 3/2 | |
Hargilde, Kindly Runechanter | 2WU | Legendary Creature — Human | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3 |