Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hushwing Gryff

2W · Creature — Hippogriff

Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1

Similar cards

Color identity:
NameManaTypeText
Jadelight Spelunker XGCreature — Merfolk Scout When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1
Goblin Bird-Grabber 1RCreature — Goblin {R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying. 2/1
Sungrace Pegasus 1WCreature — Pegasus Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/2
Relief Captain 2WWCreature — Kor Knight Ally When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) 3/2
Sage of Shaila's Claim 1GCreature — Elf Druid When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). 2/1
Spellscorn Coven 3BCreature — Faerie Warlock Flying When Spellscorn Coven enters the battlefield, each opponent discards a card. 2/3
Converter Beast 3GCreature — Phyrexian Beast When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 0/1
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Network Disruptor UArtifact Creature — Moonfolk Rogue Flying When Network Disruptor enters the battlefield, tap target permanent. 1/1
Eternal Skylord 4UCreature — Zombie Wizard When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3
Page 56