Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hussar Patrol

2WU · Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4

Similar cards

Color identity:
NameManaTypeText
Inner-Chamber Guard 1WCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2
Ronin Cavekeeper 5RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3
Samurai Enforcers 4WWCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4
Swiftblade Vindicator RWCreature — Human Soldier Double strike, vigilance, trample 1/1
Skyhunter Prowler 2WCreature — Cat Knight Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) 1/3
Ikiral Outrider 1WCreature — Human Soldier Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance 1/2
Faithful Disciple 1WCreature — Human Cleric Vigilance When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook. 2/2
Aerathi Berserker 2RRRCreature — Human Berserker Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 2/4
Greymond, Avacyn's Stalwart 2WWLegendary Creature — Human Soldier As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4
Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
Page 16