Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hussar Patrol

2WU · Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4

Similar cards

Color identity:
NameManaTypeText
Swordsworn Cavalier 1WCreature — Human Knight Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1
Tolarian Emissary 2UCreature — Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2
Haunted Cloak 3Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Retrieval Agent 3UCreature — Human Soldier {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5
Iron-Heart Chimera 4Artifact Creature — Chimera Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) 2/2
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Glintwing Invoker 4UCreature — Human Wizard Mutant {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3
Bridled Bighorn 3WCreature — Sheep Mount Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/4
Page 86