Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hydra's Impenetrable Hide

· Sorcery

Each Head gains indestructible until the end of the Hydra's next turn.

Similar cards

Color identity:
NameManaTypeText
Moment of Triumph WInstant Target creature gets +2/+2 until end of turn. You gain 2 life.
Enter the Infinite 8UUUUSorcery Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Exile 2WInstant Exile target nonwhite attacking creature. You gain life equal to its toughness.
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
Roc Charger 2WCreature — Bird Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3
Samite Sanctuary 2WEnchantment {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Pearl Collector 2BCreature — Human Warlock Deathtouch, Lifelink At the beginning of your postcombat main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once. {2}{W}: Another target creature perpetually gains lifelink. 3/3
Unleash the Flux Phenomenon When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Call In a Professional 2RInstant Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Flamekin Village Land As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
Page 232