M:tG card similarity search
· Sorcery
Each Head gains indestructible until the end of the Hydra's next turn.
Name | Mana | Type | Text |
---|---|---|---|
Besmirch | 1RR | Sorcery | Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
Sacred Boon | 1W | Instant | Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. |
Plague Nurse | 3G | Creature — Phyrexian Cleric | Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) 3/4 |
Blacklance Paragon | 1B | Creature — Human Knight | Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1 |
Mishra's Bauble | 0 | Artifact | {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. |
Roon of the Hidden Realm | 2GWU | Legendary Creature — Rhino Soldier | Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
Jolt | 2U | Instant | You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Serpentine Kavu | 4G | Creature — Kavu | {R}: Serpentine Kavu gains haste until end of turn. 4/4 |
Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |
Turbo-Thwacking Auto-Hammer | Artifact — Contraption | Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. |