Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hydra's Impenetrable Hide

· Sorcery

Each Head gains indestructible until the end of the Hydra's next turn.

Similar cards

Color identity:
NameManaTypeText
Wrenn's Resolve 1RSorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Emberhorn Minotaur 3RCreature — Minotaur Warrior You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) 4/3
Fight as One WInstant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Unexpected Allies 1RSorcery Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
Harness by Force 1RRSorcery Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Chaos Terminator Lord 3RCreature — Astartes Warrior Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3
Arachnoid Adaptation GInstant Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Leaping Ambush GInstant Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Vines of the Recluse GInstant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Page 93