M:tG card similarity search
XXGG · Creature — Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample 0/0
Name | Mana | Type | Text |
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Raging Swordtooth | 3RG | Creature — Dinosaur | Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. 5/5 |
Golgari Raiders | 3G | Creature — Elf Warrior | Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. 0/0 |
Woodfall Primus | 5GGG | Creature — Treefolk Shaman | Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 6/6 |
Reclusive Artificer | 2UR | Creature — Human Artificer | Haste (This creature can attack and {T} as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. 2/3 |
Infuse with the Elements | 3G | Instant | Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn. |
Codespell Cleric | W | Creature — Human Cleric | Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1 |
Laboratory Brute | 3U | Creature — Zombie Horror | When Laboratory Brute enters the battlefield, mill four cards. 3/3 |
Armory Automaton | 3 | Artifact Creature — Construct | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2 |
Shatterskull Charger | 1RR | Creature — Giant Warrior | Kicker {2} Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. 4/3 |
Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |