Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hydromorph Gull

3UU · Creature — Elemental Bird

Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Lingering Death 1BEnchantment — Aura Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Potion of Healing 1WArtifact When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Tectonic Edge Land {T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Credit Voucher 2Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Voyager Drake 3UCreature — Drake Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3
Hapless Researcher UCreature — Human Wizard Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1
Saryth, the Viper's Fang 2GGLegendary Creature — Human Warlock Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4
Bloodlord of Vaasgoth 3BBCreature — Vampire Warrior Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3
Vexing Radgull 1UCreature — Bird Mutant Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/2
Page 267