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17 May 2024: Card library updated.

Hyena Umbra

W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Nimana Skitter-Sneak 3BCreature — Human Rogue As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) 3/4
Elvish Champion 1GGCreature — Elf Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2
Rakdos Keyrune 3Artifact {T}: Add {B} or {R}. {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
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Village Ironsmith 1RCreature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1
Ocular Halo 3UEnchantment — Aura Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.
Stillmoon Cavalier 1W/BW/BCreature — Zombie Knight Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Lorehold Pledgemage 1R/WR/WCreature — Kor Shaman First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. 2/2
Giant's Amulet UArtifact — Equipment When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
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