M:tG card similarity search
2WU · Legendary Creature — Human Warlock
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Veteran Soldier | 1W | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." |
Geist of Saint Traft | 1WU | Legendary Creature — Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
Squad Captain | 4W | Creature — Human Soldier | Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2 |
Grandmother Ravi Sengir | Legendary Creature — Human Wizard | Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. 3/3 | |
Danny Pink | 3U | Legendary Creature — Human Soldier Advisor | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." 4/3 |
Fable of Wolf and Owl | 3G/UG/UG/U | Enchantment | Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying. |
Hooded Hydra | XGG | Creature — Snake Hydra | Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it. 0/0 |
Forlorn Pseudamma | 3B | Creature — Zombie | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token. 2/1 |
Keeper of the Accord | 3W | Creature — Human Soldier | At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
Mutant's Prey | G | Instant | Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |