Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hymn to the Ages

4U · Instant — Chorus

Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1.

Similar cards

Color identity:
NameManaTypeText
Pulse of the Grid 1UUInstant Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Storm Fleet Spy 2UCreature — Human Pirate Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2
A-Cobbled Lancer UCreature — Zombie Horse As an additional cost to cast this spell, exile a creature card from your graveyard. {1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. 3/3
Instill Infection 3BInstant Put a -1/-1 counter on target creature. Draw a card.
A-Metropolis Angel 3WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3
Metropolis Angel 2WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1
Forbid 1UUInstant Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Stunning Reversal 3BInstant The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
Invade the City 1URSorcery Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Glimmer Lens 1WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W}
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