M:tG card similarity search
1RR · Creature — Human Artificer
{T}: You may tap or untap target artifact an opponent controls. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |
Spellweaver Duo | 6U | Creature — Human Wizard | Assist (Another player can pay up to {6} of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand. 4/4 |
Lifesmith | 1G | Creature — Human Artificer | Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. 2/1 |
Embargo | 3U | Enchantment | Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. |
Combat Celebrant | 2R | Creature — Human Warrior | If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) 4/1 |
Kyren Negotiations | 2RR | Enchantment | Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker. |
Deep Spawn | 5UUU | Creature — Homarid | Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6 |
Indrik Stomphowler | 4G | Creature — Beast | When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4 |
Meekstone | 1 | Artifact | Creatures with power 3 or greater don't untap during their controllers' untap steps. |
Steel Dromedary | 3 | Artifact Creature — Camel | Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. 2/2 |