Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hypersonic Dragon

3UR · Creature — Dragon

Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4

Similar cards

Color identity:
NameManaTypeText
Unexpected Conversion 2USorcery Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Acolyte of Bahamut 1GLegendary Enchantment — Background Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
Repel Intruders 3W/UInstant Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Curse of Exhaustion 2WWEnchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Goblin Warchief 1RRCreature — Goblin Warrior Goblin spells you cast cost {1} less to cast. Goblins you control have haste. 2/2
Ishai, Ojutai Dragonspeaker 2WULegendary Creature — Bird Monk Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) 1/1
Alaundo the Seer 2GULegendary Creature — Human Shaman {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5
Beast Whisperer 2GGCreature — Elf Druid Whenever you cast a creature spell, draw a card. 2/3
Cogwork Spy 3Artifact Creature — Bird Construct Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying 2/1
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
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