Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hypnotic Grifter

U · Creature — Human Rogue

{3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2

Similar cards

Color identity:
NameManaTypeText
Ride Guide 4WCreature — Human Employee When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 4/4
Resistance Squad 2WCreature — Human Soldier When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2
Coppercoat Vanguard 1WCreature — Human Soldier Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2
Crossroads Consecrator GCreature — Human Cleric {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
Kjeldoran Warrior WCreature — Human Warrior Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Mourning Patrol 2WCreature — Human Soldier Vigilance Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3
Affa Protector 2WCreature — Human Soldier Ally Vigilance 1/4
Enraged Revolutionary 2RCreature — Human Warrior Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 2/1
Dimir Informant 2UCreature — Human Rogue When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4
Shu General 3WCreature — Human Soldier Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2
Page 20