M:tG card similarity search
U · Creature — Human Rogue
{3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Impetuous Sunchaser | 1R | Creature — Human Soldier | Flying, haste Impetuous Sunchaser attacks each combat if able. 1/1 |
Takeno, Samurai General | 5W | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
Aeronaut Tinkerer | 2U | Creature — Human Artificer | Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) 2/3 |
A-Futurist Operative | U | Creature — Human Ninja | As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap Futurist Operative. 0/4 |
Lunarch Inquisitors | Creature — Human Cleric | When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. 4/4 | |
Cloistered Youth | 1W | Creature — Human | At the beginning of your upkeep, you may transform Cloistered Youth. 1/1 |
Sylvan Safekeeper | G | Creature — Human Wizard | Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Jhoira, Weatherlight Captain | 2UR | Legendary Creature — Human Artificer | Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
Atzocan Archer | 2G | Creature — Human Archer | Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) 1/4 |
Elite Instructor | 2U | Creature — Human Wizard | When Elite Instructor enters the battlefield, draw a card, then discard a card. 2/2 |