M:tG card similarity search
U · Instant
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
Conviction | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. |
Viscerid Armor | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. |
Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
Fabled Path of Searo Point | Legendary Land — Mountain | {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. | |
Forerunner of the Legion | 2W | Creature — Vampire Knight | When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/2 |
Merfolk Mistbinder | GU | Creature — Merfolk Shaman | Other Merfolk you control get +1/+1. 2/2 |
Downpour | 1U | Instant | Tap up to three target creatures. |
Terashi's Cry | 3W | Sorcery — Arcane | Tap up to three target creatures. |
Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |