M:tG card similarity search
3UU · Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Name | Mana | Type | Text |
---|---|---|---|
Release to the Wind | 2U | Instant | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Intrepid Adversary | 1W | Creature — Human Scout | Lifelink When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. 3/1 |
Elite Spellbinder | 2W | Creature — Human Cleric | Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. 3/1 |
Firespout | 2R/G | Sorcery | Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) |
Dr. Madison Li | URW | Legendary Creature — Human Scientist | Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
Saruman the White | 4U | Legendary Creature — Avatar Wizard | Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
Staunch-Hearted Warrior | 3G | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. 2/2 |
Aurora Phoenix | 4RR | Creature — Phoenix | Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
Henge Walker | 3 | Artifact Creature — Golem | Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. 2/2 |