Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ice Cave

3UU · Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Similar cards

Color identity:
NameManaTypeText
Drake Haven 2UEnchantment Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Mana Short 2UInstant Tap all lands target player controls and that player loses all unspent mana.
Rout 3WWSorcery You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
Spirit Cairn 2WEnchantment Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Deep Analysis 3USorcery Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vance's Blasting Cannons 3RLegendary Enchantment At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Weave the Nightmare 1UBInstant Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead. • Heist target opponent's library. • Target creature gets -5/-5 until end of turn. • Counter target noncreature spell.
Tidal Flats UEnchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Khalni Hydra GGGGGGGGCreature — Hydra This spell costs {G} less to cast for each green creature you control. Trample 8/8
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
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