Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ice Cave

3UU · Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Similar cards

Color identity:
NameManaTypeText
Oath of Ajani GWLegendary Enchantment When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost {1} less to cast.
Alhammarret, High Arbiter 5UULegendary Creature — Sphinx Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5
Dovin's Acuity 1WUEnchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Thermo-Alchemist 1RCreature — Human Shaman Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. 0/3
Dream Thief 2UCreature — Faerie Rogue Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1
Momentous Fall 2GGInstant As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Go-Shintai of Boundless Vigor 1GLegendary Enchantment Creature — Shrine Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. 1/1
Volcanic Fallout 1RRInstant This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Zephyr Scribe 2UCreature — Human Monk {U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. 2/1
Curse of Obsession 4REnchantment — Aura Curse Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
Page 264