M:tG card similarity search
1GG · Creature — Human Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player. 1/1
Name | Mana | Type | Text |
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Valleymaker | 5R/G | Creature — Giant Shaman | {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}. 5/5 |
Emrakul, the Promised End | 13 | Legendary Creature — Eldrazi | This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13 |
Charmbreaker Devils | 5R | Creature — Devil | At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4 |
Whipflare | 1R | Sorcery | Whipflare deals 2 damage to each nonartifact creature. |
Isolation Cell | 4 | Artifact | Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}. |
Fiery Cannonade | 2R | Instant | Fiery Cannonade deals 2 damage to each non-Pirate creature. |
Breath Weapon | 2R | Instant | Breath Weapon deals 2 damage to each non-Dragon creature. |
Flamekin Herald | 2R | Creature — Elemental Wizard | Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
Blood for the Blood God! | 8BBR | Instant | This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! |
Cast Through Time | 4UUU | Enchantment | Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) |