M:tG card similarity search
2B · Sorcery
Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Shield Mate | W | Creature — Human Soldier | Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1 |
Coral Helm | 3 | Artifact | {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. |
Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. | |
Deepwood Drummer | 1G | Creature — Human Spellshaper | {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1 |
Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |
Offender at Large | 4R | Creature — Giant Rogue | Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. 5/4 |
The Flesh Is Weak | 2WUB | Enchantment | When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1. |
Resolute Strike | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. |
Ruham Djinn | 5W | Creature — Djinn | First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. 5/5 |
Boon of Emrakul | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-3. |