Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ichorspit Basilisk

2G · Creature — Phyrexian Basilisk

Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/3

Similar cards

Color identity:
NameManaTypeText
Maggot Carrier BCreature — Zombie When Maggot Carrier enters the battlefield, each player loses 1 life. 1/1
Vrock 3BBCreature — Bird Demon Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. 3/3
Lurching Rotbeast 3BCreature — Zombie Beast Cycling {B} ({B}, Discard this card: Draw a card.) 4/2
Radiating Lightning 3RInstant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
A-Orcish Bowmasters 1BCreature — Orc Archer Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1
Innovative Metatect WUCreature — Phyrexian Artificer Whenever one or more artifact creatures you control deal combat damage to a player, seek a nonland card with mana value 2 or less. 1/3
A-Moon-Circuit Hacker 1UEnchantment Creature — Human Ninja Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn. 2/1
Spirit of Malevolence 1BCreature — Spirit When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Page 131