M:tG card similarity search
UU · Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Clockwork Fox | 3 | Artifact Creature — Fox | When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2 |
Triumph of Cruelty | 2B | Enchantment | At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. |
Sylvan Echoes | G | Enchantment | Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) |
The Savant | Hero | Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. | |
Vertigo Spawn | 1U | Creature — Illusion | Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 0/3 |
Seismic Mage | 3R | Creature — Human Spellshaper | {2}{R}, {T}, Discard a card: Destroy target land. 1/1 |
Hazoret's Monument | 3 | Legendary Artifact | Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card. |
Excavated Wall | 1 | Artifact Creature — Wall | Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) 0/4 |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |