M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Root Elemental | 4GG | Creature — Elemental | Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. 6/5 |
Dread Slag | 3BR | Creature — Horror | Trample Dread Slag gets -4/-4 for each card in your hand. 9/9 |
Cease | 1B/G | Instant | Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. |
Headstone | 1B | Instant | Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. |
Profane Tutor | Sorcery | Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle. | |
Akki Ronin | 1R | Creature — Goblin Samurai | Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. 1/3 |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
Coastal Discovery | 3U | Sorcery | Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |