Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Idle Thoughts

3U · Enchantment

{2}: Draw a card if you have no cards in hand.

Similar cards

Color identity:
NameManaTypeText
Fathom Seer 1UCreature — Illusion Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3
Goldmeadow Stalwart WCreature — Kithkin Soldier As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}. 2/2
Words of Wilding 2GEnchantment {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
A-Alrund, God of the Cosmos 3UULegendary Creature — God Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. 1/1
Shadowmage Infiltrator 1UBCreature — Human Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3
Noxious Vapors 1BBSorcery Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Trading Post 4Artifact {1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Desperate Ravings 1RInstant Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards.
Invoke Despair 1BBBBSorcery Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
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