M:tG card similarity search
2GG · Creature — Efreet
Flying {G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3
Name | Mana | Type | Text |
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Duskrider Falcon | 1W | Creature — Bird | Flying, protection from black 1/1 |
Mind Bomb | U | Sorcery | Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. |
Flame Wave | 3RRRR | Sorcery | Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. |
Doomsday Specter | 2UB | Creature — Specter | Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. 2/3 |
Memory Worm | 1R | Creature — Alien Worm | Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. 1/1 |
Kayla's Kindling | 3RR | Enchantment | When Kayla's Kindling enters the battlefield, it deals 2 damage to any target. At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card. |
Flourishing Strike | 1G | Instant | Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
Blood for the Blood God! | 8BBR | Instant | This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! |
Siren Lookout | 2U | Creature — Siren Pirate | Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Blitzwing, Adaptive Assailant | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it. 3/5 |