Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ifnir Deadlands

· Land — Desert

{T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Musician 2UCreature — Human Wizard Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. 1/3
Harbinger of Night 2BBCreature — Spirit At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3
Petrified Field Land {T}: Add {C}. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Spiritual Focus 1WEnchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Selvala, Explorer Returned 1GWLegendary Creature — Elf Scout Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. 2/4
Suture Priest 1WCreature — Phyrexian Cleric Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1
Serrated Scorpion BCreature — Scorpion When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. 1/2
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Spell Snuff 1UUInstant Counter target spell. Fateful hour — If you have 5 or less life, draw a card.
Soul Read 3UInstant Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards.
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